Fugitive (L)
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Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous in their element, though no match for the sheer numbers that law-abiding soldiery can throw at them.
Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Information
Advances from: | |
Advances to: | |
Cost: | 66 |
HP: | 124 |
Movement: | 9 |
XP: | 160 |
Level: | 3 |
Alignment: | chaotic |
ID | RWFugitive Leader |
Abilities: | concealment |
Attacks (damage - count)
![]() | mace melee | 13 - 3 impact | |
![]() | sling ranged | 9 - 5 impact |
Resistances
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blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | -20% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 20% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 70% |
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Cave | 2 | 50% |
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Coastal Reef | 2 | 50% |
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Deep Water | - | 0% |
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Flat | 1 | 60% |
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Forest | 2 | 70% |
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Frozen | 2 | 40% |
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Hills | 2 | 70% |
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Mountains | 3 | 70% |
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Mushroom Grove | 2 | 70% |
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Sand | 2 | 40% |
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Shallow Water | 2 | 40% |
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Swamp | 2 | 40% |
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Unwalkable | - | 0% |
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Village | 1 | 70% |